City: Kad ápra-kjïwj

Kad ápra-kjïwj

Kad ápra-kjïwj
Example Gnoll architecture.
StateTano
ProvenceMïpirudnoplu Principality
RegionMoko̠ Smöt Woods
Founded1167
Community LeaderLord Shesm
Area49 km2 (19 mi2)
Average Yearly Temp9°C (48°F)
Average Elevation1406 m (4612 ft)
Average Yearly Precipitation217 cm/y (85 in/y)
Population11624
Population Density237 people per km2 (611 people per mi2)
Town AuraTruename Magic
Naming
Native nameKad ápra-kjïwj
Pronunciation/ə˞ˈpra/ /kjɪwʤ/
Direct Translation[expensive] [bubble; foam]
Translation[Not Yet Translated]

Kad ápra-kjïwj (/ə˞ˈpra/ /kjɪwʤ/ [expensive] [bubble; foam]) is a subtropical City located in the Mïpirudnoplu Principality of the Tano.

The name Kad ápra-kjïwj is derived from the Goblin language, as Kad ápra-kjïwj was founded by Zlëg̈m, who was culturaly Gnoll.

Climate

Kad ápra-kjïwj has a yearly average temperature of 9°C (48°F), with its average temperature during the summer being a cold 5°C (41°F) and its average temperature during the winter being a cool 14°C (57°F). Kad ápra-kjïwj receives an average of 217 cm/y (85 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Kad ápra-kjïwj covers an area of nearly 49 km2 (19 mi2), and an average elevation of 1406 m (4612 ft) above sea level.

Overview

Kad ápra-kjïwj was founded durring the late 13th century in winter of the year 1167, by Zlëg̈m. The establishment of Kad ápra-kjïwj suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.

Kad ápra-kjïwj was built using the conventions of Gnoll durring the late 13th century. Naturaly, all settlmentss have their own look to them, and Kad ápra-kjïwj is no diffrent. The city's buildings feature timber and earth construction, with most buildigns first floors resembling mounds of earth, with subsequent floors appearing as elaborate log cabins, with each building forming a tiered pyramid of sorts fromed from the stack of rectangular, peek roofed cabins. Most wooden bracing, support, and trim is carved with decorative knotwork, and the larger structures even feature painted trim which emphasises the knotwork.

Kad ápra-kjïwj is buildings are arranged arround a network of narrow packed earth streets which form a diamond shaped grid, where each diamond verries in size given the proximity of the paralell streets forming each section. The ocasional smaller diamond has been used to construct a park, plaza, and other communal structures. The city rests behind a set of well fortified walls, with gatehouses, watch towers, and battlments. Kad ápra-kjïwj's walls are, howeaver, fashioned from stone and timber. While unorthadox, the design looks to be functional to a reasonable degree. With luck, the untested design will remain untested for years to come. Kad ápra-kjïwj's unusual yet seemingly effective fortifications has sufferd soem light damage, reducing its function a little in some spots, but could almsot certainly preform as expected... Though some of the worse spots could lead to the loss of defenders lives if attackers identified the weaknesses ahead of time.

Kad ápra-kjïwj has the unmistakable air of a city on its last legs. Everything is a bit slipshod and ramshackle. Everyone is at work, or drinking. No one has anything in their eyes other than fear and despair. Whatever industry once fueled Kad ápra-kjïwj ’s existence has dried up and the city is drifting down the stream of history as it dries up. The locals seem to have responded to their slow downfall by recreating Kad ápra-kjïwj as one of the strictest places imaginable. Everyone’s actions are clearly directed by laws they keep in heart and mind at all times. Orderly byond order is a phrase which the city brings to mind.

Civic Infrastructure

Kad ápra-kjïwj has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Kad ápra-kjïwj has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Kad ápra-kjïwj. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Kad ápra-kjïwj's parks.

Kad ápra-kjïwj has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Kad ápra-kjïwj.

Kad ápra-kjïwj has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Kad ápra-kjïwj has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Kad ápra-kjïwj has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Kad ápra-kjïwj has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Kad ápra-kjïwj has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Kad ápra-kjïwj has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Kad ápra-kjïwj has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Kad ápra-kjïwj's public wards, blessings, and other arcane systems.

Kad ápra-kjïwj has an Arcane Academy which provides higher education in the arcane sciences.

Kad ápra-kjïwj possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the City. Kad ápra-kjïwj's grid is powered by a direct leyline tap.

Kad ápra-kjïwj's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Kad ápra-kjïwj has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Kad ápra-kjïwj's natural decorations nor waterways.

Kad ápra-kjïwj has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Kad ápra-kjïwj has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Kad ápra-kjïwj has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Kad ápra-kjïwj's mayor's house was built using a different architectural style from the rest of the town. The style used embraces individualism and experimentation. It emerged as a movement against traditional, classical styles and sought to make buildings dynamic and fun while breaking the rules. The style incorporated elements of previous architectural styles in exaggerated and whimsical ways. Traditional, conservative leanings were void in this era, with most scholars of architecture agreeing it was a time of “anything goes.”.

In Kad ápra-kjïwj grains of dust blow into perfectly neat rows.

The Snake, Venomous near Kad ápra-kjïwj are known to be more aggressive than normal.

Kad ápra-kjïwj's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves consuming a local narcotic to channel Augury energies of tier 3 via throat chanting.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 22
  • Farmers: 35
  • Farm Laborer: 58
  • Hunters: 40
  • Milk Maids: 29
  • Ranchers: 14
  • Ranch Hands: 30
  • Shepherds: 29
    • Farmland: 46844 m2
    • Cattle and Similar Creatures: 2906
    • Poultry: 34872
    • Swine: 2324
    • Sheep: 116
    • Goats: 23
    • Horses, Mounts, and Beasts of Burden: 1162

Craftsmen

  • Arms and Toolmakers: 22
  • Blacksmiths: 28
  • Bookbinders: 15
  • Buckle-makers: 15
  • Cabinetmakers: 26
  • Candlemakers: 44
  • Carpenters: 38
  • Clothmakers: 34
  • Coach and Harness Makers: 12
  • Coopers: 31
  • Copper, Brass, Tin, Zinc, and Lead Workers: 16
  • Copyists: 10
  • Cutlers: 9
  • Fabricworkers: 27
  • Farrier: 80
  • Furriers: 7
  • Glassworkers: 40
  • Gunsmiths: 23
  • Harness-Makers: 11
  • Hatters: 20
  • Hosiery Workers: 8
  • Jewelers: 13
  • Leatherwrights: 31
  • Locksmiths: 11
  • Matchstick makers: 18
  • Musical Instrument Makers: 16
  • Painters, Structures and Fixtures: 14
  • Paper Workers: 16
  • Plasterers: 15
  • Pursemakers: 20
  • Roofers: 12
  • Ropemakers: 11
  • Rugmakers: 11
  • Saddlers: 21
  • Scabbardmakers: 24
  • Scalemakers: 12
  • Scientific, Surgical, and Optical Instrument Makers: 7
  • Sculptors, Structures and Fixtures: 11
  • Shoemakers: 11
  • Soap and Tallow Workers: 35
  • Tailors: 74
  • Tanners: 14
  • Upholsterers: 17
  • Watchmakers: 15
  • Weavers: 34
  • Whitesmiths: 9

Merchants

  • Adventuring Goods Retellers: 8
  • Arcana Sellers: 8
  • Beer-Sellers: 15
  • Booksellers: 17
  • Butchers: 29
  • Chandlers: 29
  • Chicken Butchers: 33
  • Entrepreneurs: 12
  • Fine Clothiers: 30
  • Fishmongers: 31
  • Florists: 7
  • Potion Sellers: 19
  • Resellers: 44
  • Spice Merchants: 15
  • Wine-sellers: 24
  • Wheelwright: 18
  • Woodsellers: 10

Service workers

  • Bakers: 89
  • Barbers: 54
  • Coachmen: 16
  • Cooks: 44
  • Doctors: 26
  • Gamekeepers: 18
  • Grooms: 10
  • Hairdressers: 38
  • Healers: 32
  • Housekeepers: 40
  • Housemaids: 61
  • House Stewards: 33
  • Inns: 11
  • Laundry maids: 21
  • Maidservants: 40
  • Nursery Maids: 20
  • Pastrycooks: 43
  • Restaurateur: 48
  • Tavern Keepers: 55

Specialized Laborer

  • Ashworkers: 16
  • Bleachers: 10
  • Chemical Workers: 6
  • Coal Heavers: 23
  • In-Town Couriers: 25
  • Long Haul Couriers: 28
  • Dockyard Workers: 25
  • Gas Workers: 5
  • Hay Merchants: 9
  • Leech Collectors: 32
  • Millers: 24
  • Miners: 26
  • Oilmen and Polishers: 17
  • Postmen: 28
  • Pure Finder: 15
  • Skinners: 37
  • Sugar Refiners: 6
  • Tosher: 17
  • Warehousemen: 40
  • Watercarriers: 23
  • Watermen, Bargemen, etc.: 32

Skilled Laborers

  • Accountants: 14
  • Alchemist: 16
  • Clerk: 24
  • Dentists: 11
  • Educators: 30
  • Engineers: 16
  • Gardeners: 11
  • Mages: 8
  • Plumbers: 12
  • Pharmacist: 13
  • Professors: 5
  • Scientists: 8
  • Wizards: 5

Civil Servants

  • Adventurers: 11
  • Bankers: 16
  • Civil Clerks: 25
  • Civic Iudex: 13
  • Consultants: 7
  • Exorcist: 24
  • Fixers: 13
  • Kami Clerk: 23
  • Landlords: 22
  • Lawyers: 13
  • Legend Keepers: 21
  • Militia Officers: 116
  • Monks, Monastic: 37
  • Monks, Civic: 43
  • Historian, Oral: 24
  • Historian, Textual: 13
  • Policemen, Sheriffs, etc.: 28
  • Priests: 46
  • Rangers: 15
  • Rat Catchers: 17
  • Scholars: 17
  • Spiritualist: 21
  • Slayers: 6
  • Storytellers: 51
  • Military Officers: 38

Cottage Industries

  • Brewers: 35
  • Comfort Services: 46
  • Enchanters: 13
  • Herbalists: 13
  • Jaminators: 37
  • Needleworkers: 35
  • Potters: 20
  • Preserve Makers: 29
  • Quilters: 16
  • Seamsters: 64
  • Spinners: 32
  • Tinker: 13
  • Weaver: 28

Artists

  • Actors: 12
  • Architects: 4
  • Bards: 18
  • Costumers: 7
  • Dancers: 13
  • Drafters: 7
  • Engravers: 9
  • Fine Furniture Carpenters: 5
  • Glaziers: 12
  • Inlayers: 11
  • Musicians: 37
  • Painters, Art: 6
  • Playwrights: 12
  • Sculptors, Art: 10
  • Wood Carvers: 41
  • Writers: 37

Produce Industries

  • Butter Churners: 41
  • Canners: 30
  • Cheesmakers: 43
  • Ice Merchants: 5
  • Millers: 22
  • Picklers: 19
  • Smokers: 14
  • Stockmakers: 14
  • Tobacconists: 18
  • Tallowmakers: 27

4403 of Kad ápra-kjïwj's population work within a Foundational Occupation.

6757 of Kad ápra-kjïwj's population do not work in a formal occupation, but do contribute to the local economy. 464 (4%) are noncontributers.

Points of Interest

While private tutelage of worthy apprentices can be had even in most remote villages, Kad ápra-kjïwj is home to a proper school dedicated to teaching magic. Such schools are usually small, with no more than a few dozen pupils, most of whom will fail for lack of talent or discipline. The instructors are rarely first-rate, usually serving only for the pay and status, but sometimes a genius sorcerer will find a reason to observe likely apprentices here. Given the unfortunate accident potential of the school, it’s probably isolated or well-fortified.

Kad ápra-kjïwj's roads were poorly made when first laid. Rather than repairing them correctly, a series of new roads was laid atop the old, leading to the streets of modern Kad ápra-kjïwj suffering from potholes, cracking, and even sinkholes. The locals often repair the road by putting down wooden decking.

POI

History

The the a suit of Jack of plate armor of Chronomancy, an a suit of Jack of plate armor imbued with notable amounts of Chronomancy energies was created in Kad ápra-därd by in time immemorial, reportedly some time during the early 2nd century.

History